![]() Main motivation, though, is basically the realization that trying to keep some element of the past games is a losing battle. for that matter, there isn't anyone left whose job it would be to do something about it.Ĭlick to expand.Well, the specifics of this new direction aren't officially confirmed, so I won't say much about that, but it had technically been announced quite some time ago that it would be a full reboot of the series. Then again, it's really not my problem anymore if there is one. I remember having to go through several tests of this sort of thing and also doing quite a chunk of TRC fixes myself, and other than the stuck button one, I never really ran into a single show-stopper. I'm not sure if he's seeing that weird PS3 condition we saw with a certain firmware version, but otherwise, a show stopper that early under that certain a condition (he mentions it happening when he entered the water, which is the first thing you have to do to get anywhere in that level) would have been spotted - if not by Crystal's QA, then the console manufacturer would have caught it in TRC testing. ![]() Note that the mansion at the beginning is more like a training mini-level that serves only to open up the story, so I'm not really counting it as a level. Plus, where is the bonus content for PS owners? You know, the company your initial user base took you up on? 360 exclusive content? Color me offended.Click to expand.He mentions it happening at the opening of the very first level, though. And it sucks, as had these problems been rectified, this could have been THE tomb raider experience to get. Exploration was what made me continue to play this game. A-MAZ-ING, then I almost suggest taking it out completely. Unless the next tomb raider can somehow design a combat system that is amazing, like. I literally wanted combat reduced by like 95% it is that bad. It felt sloppy, evading and shooting is a terrible affair, the camera starts freaking out as you are locked on to an enemy, but you can't see the enemy, as the game engine is trying to stay on Lara bouncing around. I don't remember having this much of an issue with tomb raider legend or anniversary. I can't count the number of times I freaked out as I was on a ledge, and couldn't see where to go next, so I gathered I was to take a leap of faith in the game, only to find my deduction like two inches off. If they want to reach every console owning gamer under the sun, take care with each version. You know what I take this as? A product suffering because of multiple ports. OH LORD, this, and the camera have seriously impeached my love for Lara. Make the game all cohesive, not cartoon-y Lara vs. If they want to retain a cartoon-y look, have continuity. Seriously, after all these games, she still has the same nose as in the first playsation game, which to PSOne's credit was all they could render at the time. ![]() It seems detracting to have realistic movements placed over a character playing in realistic environments, but possessing the face of a Brats doll. However, after SO many iterations of this game, I want to see a realistic Lara. Seeing as how Tomb Raider has evolved, they got one step right. So the story is intriguing, the environments gorgeous and the soundtrack beautiful. Because not since Angel of Darkness has Lara re-discovered her ability to phase through solid objects, and get stuck on the smallest twig, stuck enough to make you wander what happened to quality control. Because Tomb Raider deserves everything they promised sans the glitches and horrible collision detection. Because crystal dynamics is more capable than this. Am I about to tear into this game given the fact I gave it a 5 out of 10? You bet your adventure seeking a$$es I am.
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